
The Holy Knight
Perfect posture, calm voice, a smile on command. The Church raised her to be a symbol, and a symbol is never tired, scared or sad.
Turn the page and the story starts over. The music begins when you do.
Sound on · Run Through the Barley
She's the Hero. You're the Demon King. She killed you once. Now you have five years on the road with her before she does it again.
5 YEARS LEFT
Your castle is burning. She's bleeding, exhausted and crying, and she wins anyway. There's no helmet. As you fall, you see her face for the first time, and she looks like someone who never wanted to be there.
"I'm sorry. It had to be you."
The Hero's tale ends the way every tale does. Then you open your eyes in a forest, five years earlier, with every memory and almost none of your power. A girl with a red scarf is standing over you.
She starts as a country girl with a glowing mark on her hand and too much hope. Five years of war turn her into the holy knight the world asked for. Drag through the years and see who she becomes.

YEAR 1 · SPRING
Perfect posture, calm voice, a smile on command. The Church raised her to be a symbol, and a symbol is never tired, scared or sad.

Bratty, nosy, always hungry and easy to talk to. The popular girl who never got the chance to be popular. She collects useless trinkets from every town.
smileThe red scarf was her mother's last gift. She never takes it off.
Every town is a small story. Every good day is counted. Between the big events you're free to wander, and the clock keeps ticking either way.
This time it's still in the stone. She can only draw it when she truly accepts her role as the one who kills the Demon King, and you're the one walking beside her.


Going back cost you almost everything. You can barely cast, an ordinary bandit is a real fight, and she could end you any day she finds out. Your power returns in stages over the journey. Each stage unlocks more of what you are.
Fate never makes you fail. It reroutes the world instead: save a town, and a different one burns.

Affection is hidden. You'll only see it in how she acts. Your secret stays safe until she's close enough to hear it.
Five endings, decided by her trust, the fate meter and the sword. Only one breaks the cycle.
"Hurry up, slowpoke. The road's not going to walk itself."